![]() On this topic, the idea of forming pacts with monsters to get them to join your team is something I really quite liked as well. The world is great – a nice variety of settings and landscapes, each scored with unique music to fit the vibe of the area and teeming with monsters to fight and catch. As I mentioned earlier, it really hit me with nostalgia and threw me back to many days spent on the Game Boy Colour on games of a similar ilk. I adored the simplicity of the game and the old school aesthetic. Not that this is a bad thing – it’s the mark of a good game that one gets drawn in like this. The gameplay overall is simple and easy to learn, but the depth provided by the breeding mechanic adds hours of grind to the game.įirstly, it has to be said, I really did get pulled into the leveling and training side of things and I reckon I easily spent more time pumping my monsters up and training them in the wilds than I did playing through the story. A gene is picked from the sequence at random and combined with your selected monster to generate a “Net Egg”, which can result in some truly unique combinations. From what I can gather, you can pit your creations against those of other players as well as breeding monsters online, by choosing one monster and having a copy of your offsprings’ genes uploaded to the Crowns server. There’s even online play, although this is post-game and I haven’t indulged in it. They will inherit moves and type depending on the combination that has been bred and you can deposit specific items at a special pedestal in order to affect the outcome of the breeding in certain ways, including stat spread and inherited moves. The hatchling will inherit the body of the + parent and the coloration of the – parent. EXP can be shared out across your entire party, or focussed on your leader, which can make training your monsters much easier.īut the biggest gameplay feature, or perhaps rather, the thing which sets Monster Crown apart from other games in the genre, is the breeding, which promises to be a “true” breeding experience, generating countless possible combinations of monsters to the point that within a few generations, you’ll no longer be able to tell the original parents that started the lineage.īreeding takes place at a farm, where you can assign a + parent and a – parent. Your traveling companions can learn new attacks and get stronger. When you win, you gain experience – gain enough experience, and your monster’s level increases. Combat is turn-based, as you and your opponent take turns to throw out your arsenal of attacks. In these wilderness areas, you’ll encounter other monsters roaming and as they approach, you’ll be thrown into the battle screen. The gameplay sees you navigate the game world, from town to town, with forests, deserts, caves, and dungeons in between. I went with a monster called Ambigu – an “unstable” type, which is a slimy octopus looking creature with attacks that made him/her grossly overpowered in the starter area (but then again, this could be typical of any of the starter monsters). I should also mention that you take a personality test at the beginning which determines which starter monster is recommended to you. The story develops as you progress from settlement to settlement, meeting humans and monsters alike. ![]() Eventually, you’ll come across Beth, a power-hungry woman, destined to rip apart the balance on Crown Island and return the monstrous Philosopher Kings to power. ![]() Along the way, you’ll encounter several characters who all play a role in the goings-on in their locale. Eventually, a group of people rose up and overthrew the Philosopher Kings.Ī little while in the future, you play as a 14-year-old trainer, who sets off on a task to leave his parents’ farm to forge a bond with a nearby king in order to gain a good standing for the farm. Monster Crown is set on Crown Island, which, according to the game lore, was 20 years prior ruled by the “Philosopher Kings” (if this is a reference to Plato’s Republic, kudos to Walsh) who were tyrannical beings, hell-bent on exerting their own power. However, the game boasts a large world with plenty to explore, over 200 monsters, and a decent story, which makes the whole title really appealing to those who enjoy this type of game. Lead developer Jason Walsh endeavored to create a monster taming game with a truly involved breeding mechanic, which is what makes Monster Crown unique. Monster Crown has been in development for over four years now and is finally in early access. Monster Crown doesn’t disappoint and put me right back in that mindset I was in when I was younger – catch, tame, train and progress, with a considerable amount of time being poured into the first two. In a world where monster taming games are quite abundant, it takes a decent one to get me hooked. ![]()
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